๐Ÿพ The Gingerbread Man โ€” Symbol Story
๐Ÿ“–๐Ÿพ

The Gingerbread Man

PawSteps ยท Symbol-Supported Story ยท Book 2 ยท Every word has a picture!
๐Ÿช ๐Ÿ‘ต ๐Ÿ„ ๐Ÿด ๐ŸฆŠ
โœ” The classic chase tale in short, repetitive sentences
โœ” The famous chant repeats on every page โ€” perfect for joining in!
โœ” Symbol above every key word โ€” read it, point to it, sign it
โœ” Story vocabulary board + comprehension pages
โœ” Run-race activity + retell planner
โœ” For SEND classrooms, speech therapy, AAC users & home reading
ยฉ PawSteps ยท For personal & classroom use โ€” not for resale or sharing.
PawSteps ยท For Grown-Ups

Reading This Book

๐Ÿ’ก Why this story?

The Gingerbread Man is the best joining-in story there is: the chant โ€” "Run, run, as fast as you can!" โ€” repeats on almost every page. By the second read most children are chanting it with you; by the fifth they're "reading" the page themselves. That feeling of being a reader is the whole goal.

๐Ÿ“– How to read it

Point to each symbol as you say the word. When you reach the red chant cells, slow down, drum your knees for the running, and let the child take over as much of the chant as they can โ€” voice, sign, gesture or knee-drumming all count as reading!

๐Ÿƒ Before the story

Introduce the vocabulary board first: name the characters, act out run, catch and snap. Ask "who do you think runs fastest?" so they're hunting for answers as you read.

๐Ÿ’š About the ending

Yes โ€” the fox eats him! Children usually find it hilarious rather than sad, but if your child is sensitive, preview the last page first and frame it as the fox playing a sneaky trick. The yes/no page includes a talk-about-it question for exactly this.
The Gingerbread Man

Page 1

๐Ÿ•ฐ๏ธOnce upon a time a ๐Ÿ‘ตlittle old lady ๐Ÿฅฃmade a ๐Ÿชgingerbread man.
She ๐Ÿ‘put him in the ๐Ÿ”ฅoven.
๐Ÿ‘ต ๐Ÿฅฃ ๐Ÿช ๐Ÿ”ฅ
1
The Gingerbread Man

Page 2

๐Ÿ›Ž๏ธDING! The ๐Ÿชgingerbread man ๐Ÿคธjumped up!
He ๐Ÿƒran โžก๏ธaway!
๐Ÿƒ"Run, run ๐Ÿ’จas fast as you can! ๐Ÿ™ŒYou can't catch me, ๐ŸชI'm the gingerbread man!"
๐Ÿ›Ž๏ธ ๐Ÿช๐Ÿ’จ ๐Ÿ‘ต โ—
2
The Gingerbread Man

Page 3

The ๐Ÿ‘ตold lady ๐Ÿƒran. The ๐Ÿ‘ดold man ๐Ÿƒran.
They โŒcould not ๐Ÿ™Œcatch him!
๐Ÿƒ"Run, run ๐Ÿ’จas fast as you can! ๐Ÿ™ŒYou can't catch me, ๐ŸชI'm the gingerbread man!"
๐Ÿช๐Ÿ’จ ๐Ÿ‘ต๐Ÿƒ ๐Ÿ‘ด๐Ÿƒ
3
The Gingerbread Man

Page 4

The ๐Ÿ„cow ๐Ÿƒran. The ๐Ÿดhorse ๐Ÿƒran.
They โŒcould not ๐Ÿ™Œcatch him!
๐Ÿƒ"Run, run ๐Ÿ’จas fast as you can! ๐Ÿ™ŒYou can't catch me, ๐ŸชI'm the gingerbread man!"
๐Ÿช๐Ÿ’จ ๐Ÿ„๐Ÿƒ ๐Ÿด๐Ÿƒ
4
The Gingerbread Man

Page 5

The ๐Ÿชgingerbread man ๐Ÿšถcame to a ๐ŸŒŠriver.
He โŒcould not ๐ŸŠswim!
A ๐ŸฆŠfox ๐Ÿ’ฌsaid: "Jump ๐Ÿคธon my ๐Ÿ”™back!"
๐Ÿช ๐ŸŒŠ ๐ŸฆŠ ๐Ÿคซ
5
The Gingerbread Man

Page 6

The ๐ŸฆŠfox was ๐Ÿคซsneaky.
๐Ÿ’ฅSNAP! The ๐ŸฆŠfox ๐Ÿ˜‹ate the ๐Ÿชgingerbread man!
That was the ๐Ÿ”šend of the ๐Ÿชgingerbread man!
๐ŸฆŠ ๐Ÿ’ฅ ๐Ÿ˜‹ ๐Ÿ”š
6
PawSteps ยท Story Tools

Story Vocabulary Board

โœ‚๏ธ Introduce these words BEFORE reading. Cut, laminate, act them out โ€” can you do your fastest pretend RUN on the spot?
๐Ÿชgingerbread man
๐Ÿ‘ตold lady
๐Ÿ‘ดold man
๐Ÿ„cow
๐Ÿดhorse
๐ŸฆŠfox
๐Ÿ”ฅoven
๐ŸŒŠriver
๐Ÿƒrun
๐Ÿ™Œcatch
๐ŸŠswim
๐Ÿ˜‹eat
PawSteps ยท After the Story 1

Who Chased Him? โ€” Match and Order

Name:
Date:

โญ• Circle everyone who chased the gingerbread man. Cross out anyone who wasn't in the story!

๐Ÿ‘ต ๐Ÿง ๐Ÿ‘ด ๐Ÿ„ ๐Ÿฆ– ๐Ÿด ๐Ÿ™

๐Ÿ”ข The story is muddled! Write 1, 2, 3, 4 to put it in order.

๐ŸฆŠ๐Ÿ’ฅ
SNAP! The fox eats him
๐Ÿ‘ต๐Ÿฅฃ๐Ÿช
The old lady makes him
๐Ÿช๐ŸŒŠ
He reaches the river
๐Ÿช๐Ÿ’จ๐Ÿƒ
He jumps up and runs!

โœ๏ธ Finish the chant out loud (or write it): "Run, run, as fast as you ______! You can't catch me, I'm the ______________!"

PawSteps ยท After the Story 2

Yes or No?

Name:
Date:
๐Ÿ‘€ Circle YES or NO. Point to the symbols as you read.
1. Did the old lady make the gingerbread man?๐Ÿ‘ต๐ŸฅฃYESNO
2. Did the cow catch him?๐Ÿ„๐Ÿ™ŒYESNO
3. Could the gingerbread man swim?๐Ÿช๐ŸŠYESNO
4. Did he ride on a rocket?๐Ÿช๐Ÿš€YESNO
5. Did the fox eat him?๐ŸฆŠ๐Ÿ˜‹YESNO

๐Ÿ’ฌ Talk about it: was the fox kind or sneaky? Should the gingerbread man have trusted him? What could he have done instead?

PawSteps ยท After the Story 3

Run, Race & Retell!

๐Ÿ The Great Gingerbread Chase โ€” movement game card:

Can you escape like the gingerbread man? ๐Ÿช๐Ÿ’จ
Run on the spot ๐Ÿƒ ยท gallop like the horse ๐Ÿด ยท plod like the cow ๐Ÿ„ ยท sneak like the fox ๐ŸฆŠ ยท FREEZE at the river! ๐ŸŒŠ
Chant as you move โ€” say it faster each round!

๐ŸŽจ Decorate your own gingerbread man! Buttons? Icing? A superhero cape?

๐Ÿช
๐Ÿ—ฃ๏ธ Now retell the story โ€” draw or write one thing in each box.
๐Ÿ˜First
๐ŸฐNext
๐Ÿฆ‰Then
โญLast