Set your group up once, hand them the tablet, then see what they have actually done. These are the tools in the order you use them — nothing here is a preview or a sample.
For teachers, TAs, SENCOs, childminders and alternative provision.
You do this once.
1 Import your class Paste a list of names from SIMS, Arbor, Bromcom or a spreadsheet and every pupil gets their own login. Set the working-at level for the whole group, then change the two or three who need something different. › 2 Add or edit pupils one at a time Add a single pupil, change someone's working-at level, or reset a password. For SEND and alternative provision, set the level they are working at — not their age. ›What you open when the children are in front of you.
3 My Class — the tablet screen Your whole group on one screen. Each pupil taps their own name, types the password and lands in their own activities at their own level. Add it to the tablet's home screen and it opens like an app. › 4 Pick something to do Every game, sorted by subject — maths, reading and writing, science, the world, computing, animal know-how, looking after animals and life skills. › 5 Printables Worksheets to print or do on screen, for when a tablet is not the right answer. ›Their work follows them between devices once they are logged in.
6 Progress What each pupil has opened, how long they spent and what they finished — pulled from their own account, not from this browser. › 7 Dashboard demo (sample data) A walkthrough of the reporting views using made-up pupils, so you can see the shape of it before you have a group of your own. Nothing here is real data. ›Where the work is kept. A pupil's answers are saved to their own account, so they can start on the tablet and carry on at home. If nobody is logged in, everything stays in that one browser and reaches no server at all — that is deliberate.
Seats. Your plan sets how many pupils you can add. You can see how many you have used, and change any pupil's level or password, on your account page.